glbinding 1.1.0 Released
glbinding is a generated, cross-platform C++ binding for OpenGL which is solely based on the xml-based OpenGL API specification (gl.xml). It is a fully fledged OpenGL API binding compatible with...
View ArticleRealistic Separable Subsurface Scattering Demo (paper + D3D source code)
Want to see a realistic plate of fruits in real time 3D with acceptable framerate? If so, here is a Direct3D demo that shows several scenes (fruits, NV head, dragon, milk or ketchup) rendered with a...
View ArticleNVIDIA HairWorks 1.1 SDK
Update 2015.07.10: NVIDIA just released a video about HairWorks 1.1: Some time ago, NVIDIA has released the version 1.1 of the HairWorks SDK. HairWorks is a fur/hair simulation engine for Direct3D 11...
View ArticleNVIDIA FleX 0.9.0 Released
NVIDIA has published a new update of FleX, its new GPU-based particle simulation library designed for real time applications. FleX is available for Windows (32/64-bit), Linux (64-bit) and Android. You...
View ArticleUnreal Engine 4 Infiltrator Demo Released (UPDATED)
Epic has released the Infiltrator tech-demo that shows the capabilities of the Unreal Engine 4. By popular demand, we’re now making the entire Infiltrator project available for free to download and...
View ArticleDirect3D 12 Explicit Multi-Adapter Preview
One of the new features introduced by Direct3D 12 is the explicit multi-GPU support also called Explicit Multi-Adapter (or EMA). EMA allows the game developer to explicitly assign work (render calls)...
View ArticleAMD GPUOpen Initiative Launched for Gamedev and GPU Computing
AMD has launched a new website to promote no cost and open development tools and softwares. Introducing GPUOpen — an AMD initiative designed to enable developers to create ground-breaking PC games,...
View ArticleSource Code of Serious Engine v.1.10 Released
Croteam has published on Github the source code of the Serious Engine v1.10, which has been used in the first Serious Sam released in 2001… Don’t expect to see latest versions of Direct3D or OpenGL in...
View ArticleCRYENGINE and Unreal Engine 4 at GDC 2016
CRYENGINE Crytek has unveiled the new version of its popular CRYENGINE which is now available as a Pay What You Want service: There is still a Enterprise license for clients that needs more support....
View ArticleNVIDIA FleX 1.0.0 Released
NVIDIA has published a new update of FleX, a GPU-based particle simulation library designed for real time applications. FleX is available for Windows (32/64-bit), Linux (64-bit) and Android. You can...
View ArticleUnity Adam Demo: Real Time Rendered Short Film
The Adam demo is a real-time-rendered short film created with the Unity engine by Unity demo team. The Unity Demo Team built Adam with beta versions of Unity 5.4 and our upcoming cinematic sequencer...
View ArticleGoogle GAPID: Capture Vulkan and OpenGL ES Calls on Android, Windows, macOS...
GAPID is a developer tool for recording and inspecting calls made by an application to the graphics driver. GAPID is developed by Google and supports OpenGL ES + Vulkan APIs on Android, Windows, Linux...
View Article(GDC 2018) CRYENGINE 5.5 Tech Demo
CRYENGINE V – Hunt: Showdown Tech Demo GDC 2018 CRYENGINE V is proven in AAA production – our latest rendering and game design features are at your disposal, skillfully brought to life by our...
View Article(Tested) Materialize 1.78: a handy Texture Creation Tool for Game Developers
Materialize is a is free and open-source standalone application for creating texture maps (height, displacement, normal, ambient occlusion, metallic, smoothness) from a single image. For game...
View ArticleNEON NOIR: Real Time Ray Tracing Demo based on CRYENGINE
Crytek has published a cool video showing showing its experimental real time ray tracing feature based on CRYENGINE 5.5. The real time ray tracing feature is based on Direct3D 12 / Vulkan (looks like...
View Article(GDC 2019) The Heretic: Real Time Cinematic Short Film Made with Unity 2019.1
The Unity demo team has unveiled for the first day of the GDC 2019, a new photorealistic demo based on Unity 2019.1. This impressive demo runs on a consumer-class desktop PC without more information...
View ArticleGLSL to SPIR-V / SMOL-V Utility
DOWNLOAD GLSL to SPIR-V / SMOL-V utility for Windows 64-bit Forum thread (EN) Here is a small utility that generates SPIR-V and SMOL-V binary modules (for Vulkan and OpenGL applications) from a GLSL...
View ArticleDirectX 12 Developer Day Presentations (Ray Tracing, Mesh Shaders, Sampler...
Here are the presentations covering the future of gaming graphics / game development with DirectX 12: The New Features and Unprecedented Opportunities of DirectX 12 DirectX 12 Ultimate for Game...
View ArticleDirectX Raytracing 1.1 Running on AMD RDNA 2
Microsoft® DirectX® Raytracing (DXR) adds a new level of graphics realism to video games previously only available in movies, and AMD has collaborated with Microsoft on the design of DXR 1.1, an update...
View ArticleNew Direct3D 12 Feature Level 12_2 (D3D_FEATURE_LEVEL_12_2)
Feature levels in the world of Direct3D 12 are like extensions in the world of OpenGL / Vulkan. A feature level defines an additional set of functionalities and capabilities implemented by the...
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